stuff


v0.81 release is out for public consumption!

Changelog for v0.81:

-Fixed the issue where starting "Psychology 101" quest resulted in visuals being unresponsive in certain conditions.

Changelog for v0.8:

-Old saves no longer work. When trying to load them, the game informs players of that and boots them into main menu

-Quests "Psychology 101" and "School's in" are implemented- to start them go to the new position on the map - Hospital - for the "School's in" and for "Psychology 101" you first need to not have chased away Claire, and then either call her by phone from your room (phone is intractable in v0.8), or go to the new location on the map - Coffee Shop.

-Glossary entries are now marked whenever new information is either added or updated

-Skill checks and Character affinity/trust checks now show up as successful and failed. The message has been automated (was semi-automatic before), and instead of manually calculating the possibilities of players clearing the checks the system now works in 5 tiers of difficulty: None, Trivial, Easy, Medium, Hard, with each tier representing 20 percentile of maximum number of possible points a player could achieve up to that point. So a Hard skill roll for Prowess would require player to gather 80% of all of the skill points in #hat category. The whole system is remade and I think I changed every variable where it was needed, but I may have missed some, so if you spot something wrong with choices feel free to inform me

-Added extra values in all classes. the reason y'all had to reboot the game from the start was because a functionality that I wanted to implement couldn't be implemented without adding a new value into a particular class, breaking the game in the process. so hopefully adding a dummy value to all classes should help with dealing with that in the future if I ever decide to change up something else like that

Issues:

-There is a report that the quest "Vampire's First Steps" somehow reactivated itself in one playthrough, but I'm unable to recreate the issue.

-Minor glitches here and there, nothing that should hard/soft lock progress (hopefully), but you may encounter some "sticky" sounds, or bad transitions and stuff like that.

Of course, if there are any major issues, typos, or just comments about the story quality, or anything really, feel free to contact me here or on Discord.

Files

the-bite-revenant-osx.zip 1.3 GB
Version Revenant May 12, 2023
the-bite-revenant-win-linux.zip 1.4 GB
Version Revenant May 12, 2023

Get The Bite: Revenant

Download NowName your own price

Comments

Log in with itch.io to leave a comment.

(1 edit)

Might be a spoiler but....

.

.

.

.

.

.

.


How do I maintain control? I got to the quest with Jason and ended up killing him. But in my previous game I was able to simply control him and make him confess. What changed?

I'll check to see if there were any issues with Control implementation (a lot of the backend code has been rewritten in the last update), but in general you lose control when succumbing to your instincts and you gain when you resist them.

after i done psychology 101 and the went to see doc. i still have 3 ative quests lesson in spirt and meeting the boss and test the water. but i am in a dead loop i can only go the the hospital or my home i cant travel anyway ells and landlady is sleeping and zoey is not home. when i try to travel to estate it tells me no need to go there right now but i have a quest is this a bug and if it is a time thing how can i skip time

Yes, only the "Psychology 101" and "School's in" are available in v0.81. I added that part in the changelog but I forgot to add a credits scene at the end of the quests to inform players that's all there is to it.

ok

YOOOOOOOOOOOOOOOOOO, you're back! It seems we were a few that thought (and dreaded) this was abandonned, but seeing this update is great news!

Yeah, I kinda went on a hiatus for about 3-4 months, that's why the current release is so late. Thank you for the enthusiasm. :)

Man, take all the time you need, just from time to time you can show you're still here, and when you feel you need a pause a little "I'm taking a breather but I'll be back at some point for sure" and we'll know to wait. And I've got enthusiasm for days when it comes to games that are that promising!

Glad you're back then. I get Vampire: Bloodlines vibes from the game, which is one of my favorite RPGs of all times.